pxFlow - Browser-Based Puzzle Game
I wanted an excuse to dig into some game development fundamentals -- canvas rendering, touch/mouse input handling, grid-based pathfinding, level progression, state management -- and building a flow-connection puzzle game seemed like a great way to hit all of those at once.
pxFlow is the result: a browser-based puzzle game built from scratch with JavaScript and HTML5 Canvas. The mechanic is straightforward -- connect matching color pairs on a grid by drawing paths that fill every cell without overlapping. It's one of those "simple to understand, surprisingly tricky to solve" kind of games, with multiple difficulty levels and increasing grid sizes. Still very much an ongoing project -- I'm adding new levels and polishing the UI as I go.